-- Single player --
-- Developed in Unreal Engine 5 --
-- Team of 7 people --
-- 4 weeks of development time --
-- Overseeing the basic level flow and structure --
-- Designing and building the onboarding and midgame levels (first 4 levels) --
-- Maintaining team cohesion and organising the morning meetings/weekly retrospectives --
-- Enforcing the team contract and holding members accountable for not contributing --
In this level I introduce the threat the guards pose and show how the player is unable to escape from them without the help of the cursor.
Here the player is introduced to the main stealth mechanics of the game. I made sure to have the player perform the actions described by the tutorial prompts to aid reinforcement.
As a low difficulty level I made it linear but with several changes in direction to keep it engaging. It also requires frequent cursor interactions to successfully complete.
I made use of mechanics already introduced to the player, but increased the complexity of the level layout and the guards patrol route.
Traffic light and car
Curtains and tutorial implementation
Falling shelves
Hidden key